***

title: "CurrencyInputComponent"
generated: true
---------------

<GenerationInfo sourceFile="packages/admin-ui/src/lib/core/src/shared/components/currency-input/currency-input.component.ts" sourceLine="33" packageName="@vendure/admin-ui" />

A form input control which displays currency in decimal format, whilst working
with the integer cent value in the background.

*Example*

```HTML
<vdr-currency-input
    [(ngModel)]="entityPrice"
    [currencyCode]="currencyCode"
></vdr-currency-input>
```

```ts title="Signature"
class CurrencyInputComponent implements ControlValueAccessor, OnInit, OnChanges, OnDestroy {
    @Input() disabled = false;
    @Input() readonly = false;
    @Input() value: number;
    @Input() currencyCode = '';
    @Output() valueChange = new EventEmitter();
    prefix$: Observable<string>;
    suffix$: Observable<string>;
    hasFractionPart = true;
    onChange: (val: any) => void;
    onTouch: () => void;
    _inputValue: string;
    readonly precision: number;
    readonly precisionFactor: number;
    constructor(dataService: DataService, currencyService: CurrencyService)
    ngOnInit() => ;
    ngOnChanges(changes: SimpleChanges) => ;
    ngOnDestroy() => ;
    registerOnChange(fn: any) => ;
    registerOnTouched(fn: any) => ;
    setDisabledState(isDisabled: boolean) => ;
    onInput(value: string) => ;
    onFocus() => ;
    writeValue(value: any) => void;
}
```

* Implements: ControlValueAccessor, OnInit, OnChanges, OnDestroy

<div className="members-wrapper">

### disabled

\<MemberInfo kind="property" type={\`\`}   />

### readonly

\<MemberInfo kind="property" type={\`\`}   />

### value

\<MemberInfo kind="property" type={`number`}   />

### currencyCode

\<MemberInfo kind="property" type={\`\`}   />

### valueChange

\<MemberInfo kind="property" type={\`\`}   />

### prefix$

\<MemberInfo kind="property" type={`Observable<string>`}   />

### suffix$

\<MemberInfo kind="property" type={`Observable<string>`}   />

### hasFractionPart

\<MemberInfo kind="property" type={\`\`}   />

### onChange

\<MemberInfo kind="property" type={`(val: any) => void`}   />

### onTouch

\<MemberInfo kind="property" type={`() => void`}   />

### \_inputValue

\<MemberInfo kind="property" type={`string`}   />

### precision

\<MemberInfo kind="property" type={`number`}   />

### precisionFactor

\<MemberInfo kind="property" type={`number`}   />

### ngOnInit

\<MemberInfo kind="method" type={`() => `}   />

### ngOnChanges

\<MemberInfo kind="method" type={`(changes: SimpleChanges) => `}   />

### ngOnDestroy

\<MemberInfo kind="method" type={`() => `}   />

### registerOnChange

\<MemberInfo kind="method" type={`(fn: any) => `}   />

### registerOnTouched

\<MemberInfo kind="method" type={`(fn: any) => `}   />

### setDisabledState

\<MemberInfo kind="method" type={`(isDisabled: boolean) => `}   />

### onInput

\<MemberInfo kind="method" type={`(value: string) => `}   />

### onFocus

\<MemberInfo kind="method" type={`() => `}   />

### writeValue

\<MemberInfo kind="method" type={`(value: any) => void`}   />

</div>
